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Mount and blade 1.170
Mount and blade 1.170






  1. #MOUNT AND BLADE 1.170 UPDATE#
  2. #MOUNT AND BLADE 1.170 MODS#
  3. #MOUNT AND BLADE 1.170 PC#

I mean who's to say where my rep came from. But if you make some thing and every one is using it, then isn't knowing that what you made is good really better any way.

mount and blade 1.170

#MOUNT AND BLADE 1.170 UPDATE#

So you only do things for the attention it gets you? I mean it sucks when you work hard on some thing and some one comes a long and tries to take the credit, but if they never learn then it tends to be obvious when they can't add some thing simple or update it. If there's no appreciation for my work then there's no reason to do it or provide it. Then I get attacked by idiots who see low rep and think they can attack a newbie which would be fine if they actually knew what they were talking about. I've had 10s of thousands of downloads of my tables with very little or no rep and when someone else posts my table they get rep for my work, so my effort is not appreciated so no, no more cheats. Mb_warband_v1153_AOB.CT (13.21 KiB) Downloaded 62 times mb_warband.CT (78.17 KiB) Downloaded 75 timesĪre they supposed to make cheats before using yours, or what are the proper steps in your mind? Activate the trainer options by checking boxes or setting values from 0 to 1.

#MOUNT AND BLADE 1.170 PC#

  • Click the PC icon in Cheat Engine in order to select the game process.
  • Now you can add some athletics to the cows and make them faster. Make a String-Search in CE and replace the found address with the one in the script at line 7 (leave the "-1C4" as it is). Solution: Use Morghs, search for cattle, it will give you the Troop-ID: "trp_cattle". Why bother with my other CharStats-Script, you ask? Ever talked to a cow? You won't see the char-screen of a cow, thus the first script can't do anything here. You can change these numbers, to change it to different troops/items "Chipped Spiked Mace" -> "Spiked Mace" is item number 370, "Chipped" start counting in Morghs Modifiers Window: "Plain" is 0, "Cracked" is 1.

    mount and blade 1.170

    If you need to get my table to work with an "old-exe", open the script and at line 11 "change mb_warband.exe" to "mb_warband_old.exe".Tipp: A large bag of pork won't get rotten. Hotkey 2: Ctrl + Numpad 8 = Toggle Freeze Modifier of item in 1st slot -> put item in 1st slot, freeze modifier, put another item in there, it will get the modifier from the first item.Hotkey 1: Ctrl + Numpad 9 = Toggle Freeze 1st item slot (upper left) -> you can duplicate items, don't forget to unfreeze!.You can only modify existing troops, not generate new ones.It's strongly recommended to use Morghs Editor to find out what a number stands for.You are slot 1, whoever is beneath you is slot 2 and so on. Troop Editor needs you to dismiss one troop to catch the address.You can change inventory of regular troops, but it's not stored in savegame - each time you reload everything is gone.if you change Swadian Knights it applies to all of them, not only yours) Skills changed apply to all troops of the same type (i.e.If the limit is set to 10 (dec), your skiil will be capped. The skill limit in the files still apply.

    mount and blade 1.170

    #MOUNT AND BLADE 1.170 MODS#

    If a skill is labeled "empty" it just means there was no skill present when I created the table - other mods might use these. "FF" would mean the respective two skills are set to 15 each. Skills are stored in pairs and as a hex-value.As long as you see this screen the script will fetch the stats from whoever is displayed. Actually it doesn't matter which character screen you're looking at. Activate the table and at the world map hit "c" to see your character screen. Proficiencies, Level, Exp, Money, Inventory) and troops (numbers, type - i.e. My table lets you edit most of the character stats (Attributes, Skills. (sorry, didn't notice there was already a thread, therefore deleted the table for 1.170 here - at least godmode and infinite ammunition worked for me in 1.173) Maybe he will update his post at this site: The "old-exe" is just the exe at game version 1.153 and this was Recifenses table for it. The one with version number 1.153 is for mods with the "old-exe" (like Floris evolved). Here are some tables for Warband (Steam only?).








    Mount and blade 1.170